D O D _ A R D E N N E S  

by Integrate (int3grate@hotmail.com) public release 1
Strategic Design (http://www.strategicdesign.org) #strategicdesigns @ gamesnet IRC

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In late 1944 Germany was clearly losing the war. The Russian Red Army was 
steadily closing in on the Eastern front while German cities were being 
devastated by intense Allied bombing. The Italian peninsula had been 
captured and liberated, and the Allied armies were advancing rapidly 
through France and the Low Countries. The end was near if something couldn't 
be done to slow the Allied advance. 

That something became known as the Ardennes Offensive, 
the Battle of the Bulge. In a last desperate move to 
turn the tides of war in Germany's favor, Hitler 
launched the last German offensive in a push to capture 
Antwerp through the Ardennes in the largest land battle of WWII. 

At 5:30 A.M. on December 6, 1944 eight German armored 
divisions and thirteen German infantry divisions launched 
an all out attack on five divisions of the United States 
1st Army. Between the 5th and 6th Panzer armies which 
equaled eleven divisions they broke into the Ardennes 
through the Loshein Gap against the American divisions 
protecting the region. 

Welcome to the Ardennes. 

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5/2/2001 ***Public Release 1***
Made some final adjustments and some final touchups, corrected some technical problems 
and ran the final compile.  This is the finished thing.  At least for now.  Have fun =)

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12/24/2001 ***BETA 1***
Pushing aside some college apps that i must complete, i took some time to implement 
the dod2.0 entities and rearrange the file structure to fit what the dod team wanted.  
This is the version i'm firing off to them for 2.0 testing.  *crosses fingers*

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11/18/2001 ***ALPHA 05***
WOW, it sure has been a while...after stagnating for a few months, 
i decided to revamp the entire forest area so check it out :)  that is all.

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8/29/2001 ***ALPHA 03***
Yay, third alpha, this one is a big one...drastically changed that 
wooded area to make it longer so there will be more battles focus 
on that area.  Also added more sounds, including radio and new ambient 
background sounds by [8th]SharpShot (thanks man!!).  Also dropped the 
rspeeds 400wpolys on average.

Added:
-clipped tank .mdls
-new sounds
-reworked wooded area

Known problems:
-funky treeline texture problems
-some weird shadows
-bulb in allied tent isnt shining bright enough
-high rspeeds in some areas

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8/21/2001 ***ALPHA 02***
Second alpha.  Fixed most of the problems with the first alpha.  Still 
have to add more craters, rocks, stuff, etc.

Added:
-basic flags, it works but no victory sounds or capture sounds
-ambient sounds, might add more
-fixed treetop texture problem
-fixed some misplaced textures

Still Missing:
-mortars
-rocks
-craters


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8/19/2001 ***ALPHA 01***
This is the first private alpha release of dod_ardennes by Integrate.  
It is very rough and incomplete.

Missing:
-ambient sounds
-mortars
-flags
Known Problems:
-Weird black texture things on top of some areas

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Credits:

H&K for the great tank models
[8th]SharpShot for his custom radio and ambient sounds
FREAKHEAD for his extremely specific criticism :D, support and filehosting
Dim_Reaper for his mapping advice and DoD server use
Strategic Design Group for too much to list
Invasion Works for their help and just being cool ppl
The DoD Team for dod (duh...)
Valve for creating Halflife and their never-ending mod support.

