dod_dani_b3
by StreamlineData

site: 	http://dod.kinetikproze.com
email: 	angusycheng@gmail.com

release date: July 16th, 2005
Beta 2 release: July 21st, 2005
Beta 3 release: August 1st, 2005

Story
========
A quiet town in France has been captured by the Axis powers and has been a vacation spot for centuries. The Allies must take it back because informants think that there are large weapons hidden somewhere in the city.

Release Notes
========
In the beta 3 release. I have made approximately 10 changes/fixes. Hopefully they'll still keep an even balance between the two sides (full list of changes is in the Changelog below).

+ Thanks to:	Guranga for the inspiration.
		My best friend, Dani (for who this map is named after) for the idea.
		Everybody for their feedback (good and bad) so far.
+ The map is currently in beta testing. So if anyone finds any bugs, PLEASE email me at angusycheng@gmail.com .. Thanks!

Changelog
========
01.08.05 - Beta 3
+ Added ambient sound
+ Added sounds to other places
+ Added "blocks" on top of roofs
+ Changed view distance to 15,000
+ Changed sandbag models
+ Changed/Flipped allied car onto other side
+ Changed lighting in some buildings
+ Replaced some boxes by allied spawn with ramps
+ Reverted the placement of the rope in the bell tower

21.07.05 - Beta 2
+ Changed the position of the stairs to the church bell tower from the back of the building to (near) the front
+ Changed the view distance from 4038 to 4500
+ Changed the height of some invisible walls
+ Changed pos. of inv walls on church room [so Allies can't (as 4THIDUSA so aptly put it) "rape" the Axis]
+ Fixed black models (except for one - Allied sandbags - which, I have no idea how to fix atm).
+ Fixed overview
+ Fixed windows (less see-through, more foggy)
+ Fixed texture misalignment at very corner of house on by 1st Allied flag
+ Fixed spawn entrances to provide more warning and penalty
+ Fixed spawning facing walls
+ Added a "tree wall" to the roof of the church
+ Added an entrance to "building with no entrance" by the Allied 2nd flag
+ Added more breakable windows in buildings
+ Added MG point infront of the Axis spawn (like the Allies)
+ Added MG points in building across Axis spawn
+ Added MG building near Allied 1st flag (like the original)
+ Added MG point near Axis 2nd flag
+ Added more models around the map
+ Added sandbags at the start streets by both 1st flags
+ Added more obstructions to the open streets

16.07.05 - Beta 1
+ Map released

Thanks for playing/testing this map!