DoD_Push                     Jan/2004
by Greenhorn       
note: to my knowledge this never happened

   Allied forces have learned of a supply route through a strategic town in the italian countryside. After a thorough bombing of the industrial area, the allies have secured a route into town. Now they plan to sever the flow of weapons to the italian 
front.

Allied objectives:

Move quickly to sieze the first three critical areas, you will only have ten minutes to accomplish this before the element of surprise is lost,
forfeiting the mission. These 3 areas cannot be recaptured by the axis. There is an axis spawn point at their forward radio (flag2), cap this one 
quickly to prevent axis troops from spawning there. Once these areas are under allied control, use the bazookas in the new
cut-through to destroy the axis weapons shipment. Failing this, cap and hold 
the remaining areas to win, once again you will only have ten minutes to do so.

Axis objectives:

Rush to setup defenses from the invading allies. Prevent them from taking the first 3 flags, as they cannot be recaptured. Hold them off for ten 
minutes to win. If the allies push the axis back to their command post, defend
the weapons shipment from bazooka attack, and hold all areas for ten minutes to win.


Thx to all at the DoD forums for their help
Thx to Swordzkof and everyone at the Kustom Kettle
and thx to the DoD team for a great game

If i used your stuff in this map and you want credit please email me
glindo@shaw.ca
