                          Volonne
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Story/mission:

Allies:		After taking St. Lo, the Allies must take the rural viallage Volonne
		before taking Cherbourg.  The Allies are invading from the north
		and must secure all 5 capture points, the hardest of which will be
		inside a warehouse near the Axis stronghold.  In response, the Axis
		have sealed the only Warehouse door.  

Axis:		The Allies are invading, and if Volonne falls the Axis forces
		in Cherbourg and Paris will be vulnerable.  Stop the Allied invasion
		at all costs.  To slow down the Axis counter-attack, the Allies have 
		protected their last control point with barbed wire.

NOTES:		There are 5 capture points in this map.
		THIS MAP IS UGLY!  ENJOY YOUR EYES GETTING BURNED OUT!


TNT Notes:	The Axis warehouse can only be penetrated with Allied Satchels.
		The Allies radio station can only be penetrated with Axis TNT.
		There are 3 TNT secondary objectives for each side, however each
		side has many charges to help speed up gameplay.
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                          Volonne
Retail Day of Defeat compliant Version

Created by: Izuno
www.planethalflife.com/izuno
izuno@planethalflife.com 

Released February 2004

Map File name: dod_volonne.bsp
Concept, Mapping and Design by: Izuno
Lead tester and design consultant: Maverick (going back to 2001)
Additional Testing and support by: Sphere
Additional support: CUC Clan.  http://cuc.gotdns.com/  (going back to 2001)


Textures used: 	So many textures...some are old and really ugly.  I don't care.
		Special thanks to Klein, Kamikazi!, MikeZilla, Johan / Absolut Vodka.
		I'm sure I'm leaving people out.  But such is life.

Version:	Release 6.  Previous version called "Hard Terrain Map Pack version"

Thanks:		Thanks to the DoD team for creating the best HL mod ever.
		Thanks to Waldo for the 2.0,2.1 FGD file support.
		Thanks to Valve for Half-Life.
		Thanks to my site's host, PlanetHalf-Life.
		Thanks to Patrick "Zer0" McDonald for some technical for this version
		Thanks to Unreal


Shoutouts:

Mojo, Klein, MikeZilla, Unreal, #mapcore, #dod, #dodmaps, DoD Team.  Earth.

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Build Time:	YEARS to get to this version.

Tools used: 	Valve Hammer 3.5
		Zoner's Compile Tools 2.5.3 and later
		Adobe Photoshop 7
		Wally 1.55
		PaintShopePro 7.0
		GoldWave
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Installation:	Unzip the entire archive into your proper steam directory...you can figure 
		it out.

Files included in this zip:

		dod\maps\dod_volonne.bsp
		dod\maps\dod_volonne.txt
		dod\sound\mapsounds\chimes.wav
		dod\sound\mapsounds\windy.wav
		dod\sound\mapsounds\unlock.wav
		dod\sound\mapsounds\volonnecountry.wav
		dod\overviews\dod_volonne.bmp
		dod\overviews\dod_volonne.txt